A converter for nonVR games to be played on the smartphone+cardboard or, later on, psvr. Trinus was actually born as that, about 5 years ago. Trinus had been using a slow method (which I might upgrade for compatibility reasons), so now decided to integrate the better ReShade approach to deliver a more immersive VR experience. Shader injection is certainly the most efficient way to get VR elements, like sbs and lens distortion, into non-VR games. I had reports for the last 2-3 years of users combining awesome ReShade (and awesome Depth3D) with Trinus. I'm Xavier (known as loxai), developer of Trinus PSVR. Hi guys, I think this is the best place to post about this.
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